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ARMORED CORE V : June 13 Game Updates

Post by FilthieRich » Wed Jun 13, 2012 10:32 am

ARMORED CORE V : In-game updates *6/13/2012


Please read below for some of the changes that have been applied to ARMORED CORE V (6/13/2012)

*Caution*
"Adjusted parts parameters are only applied during online play.
These adjustments are not applied when not connected to the server."

■TE-RESISTANT TYPE
・Energy conductivity strengthened

■BIPEDAL‐L
・BIPEDAL-L movement control increased
[Individual adjustments]
 ULG-10/L
 ULG-09 Snowdon
 ULG-09/L
  ・Loading capacity increased

■BIPEDAL‐M
[Individual adjustments]
 ULG-21
  ・AP lowered
  ・Defense lowered

■BIPEDAL-M
・Movement reduction due to total load slightly lowered
・Boost drive performance raised

■BIPEDAL-H
・Movement reduction due to total load slightly lowered
・Boost drive performance raised
・Movement speed increase due to head section stability computation strengthened

■REVERSE JOINT‐L
 ・AP increased
 ・Attitude control raised
・Movement reduction due to total load slightly lowered
・Energy consumed when jumping while boost is on slightly lowered

■REVERSE JOINT-H
・Movement reduction due to total load raised
・Boost drive performance lowered

■TETRAPOD
・Boost drive performance raised

■GENERATOR
・Overall increase in energy output

■ARM UNIT
・Fixed bug where lock-ons would not occur at some distances when the lock-on distance of the FCS was far
・Overall adjustments to firing stability

■HAND GUN
 ・Optimal range increased
・Attack increased
・Base lock-on time shortened

■SHOTGUN
 ・Reload time shortened
・Attack lowered
・Muzzle velocity lowered
・Firing accuracy lowered

■RIFLE
・Attack increased and parameter change rate increased
・Optimal range increased

[Individual adjustments]
 Calendula RF11
 Tansy RF12
  ・Excluding the above, increased muzzle velocity of all rifles

[Individual adjustments]
 Tansy RF12
  ・Reload time increased
  ・Firing accuracy lowered
  ・Decay rate lowered

 Lampourde RF23
  ・Muzzle velocity increased
  ・Decay rate increased

■GATLING GUN
・Decay rate decreased

[Individual adjustments]
 USG-23 Geneva
 USG-23/H
  ・Attack lowered
  ・Reload time increased
  ・Muzzle velocity lowered
  ・Optimal range decreased

■BATTLE RIFLE
 ・Optimal range increased

[Individual adjustments]
 KO-2H6/Strekoza
  ・Reload time increased

■PULSE GUN
 ・Firing accuracy increased
 ・Energy consumption during use lowered
 ・Explosion range decreased
・Attack lowered
・Explosive force decreased

■PULSE MACHINEGUN
 ・Base lock-on time increased
・Muzzle velocity lowered
・Energy consumption during use lowered
・Explosion range increased
・Explosive force decreased

■PLASMA GUN
・Energy consumption during use lowered
・Muzzle velocity increased
・Ammo capacity decreased
・Explosion range increased
・Explosive force decreased

■LASER RIFLE
・Time to full charge decreased

[Individual adjustments]
 LR-81 Karasawa
  Excluding the above, the following was applied to laser rifles
  ・Decay range increased
  ・Energy consumption during use lowered
  ・Time to full charge decreased

 LR-81 Karasawa
 LR-81M KRSW
  ・Excluding the above, attack lowered on all laser rifles

■SNIPER RIFLE
・Optimal range increased
・Decay rate increased
・Base lock-on time decreased

[Individual adjustments]
 USR-12 Laurel
  ・Attack increased

■BLADE
・Blade length increased

■LASER BLADE
 ・Energy consumption during use lowered
 ・Attack increased

■RAIL CANNON
 ・Reload time decreased
 ・Time to full charge decreased
 ・Muzzle velocity increased
 ・Optimal range increased

■HOWITZER
 ・Reload time decreased
 ・Ammo capacity increased

■HEAT HOWITZER
・Attack adjusted (increases and decreases)
・Reload time increased

■HEAT CANNON
 ・Firing accuracy increased

■LASER CANNON
 ・Muzzle velocity increased
 ・Energy consumption during use lowered
・Time to full charge decreased

■FLASH ROCKET
・ Area of effect increased
・Effective duration decreased

■ROCKET
 ・Ammo capacity increased

■KE MISSILE
[Individual adjustments]
 SPREAD MISSILE
  ・Ammo capacity increased
  ・Top cruising speed (sub-units) increased

 HIGH SPEED MISSILE
 ・Ammo capacity increased

 VERTICAL MISSILE
 ・Ammo capacity increased

■CE MISSILE
[Individual adjustments]
 SHORT RANGE MISSILE
 ・Ammo capacity increased
  ・Missile guidance adjusted

 STEALTH MISSILE
 ・Ammo capacity increased
  ・Missile guidance adjusted

 AS MISSILE
 ・Ammo capacity increased
  ・Missile guidance adjusted

■COUNTER GUN
[Individual adjustments]
 UCS‐22 Mysore
  ・Impact force increased

■EN AMPLIFIER
 ・Firing range enhancement decreased
 ・Energy consumption decreased
 * Divided into "enhanced attack" types and "enhanced range" types

■AUTO CANNON
・Attack increased
・Ammo cost decreased

■SNIPER CANNON
・Effect on turning speed when in ready position decreased

■PULSE CANNON
・Reload time increased
・Muzzle velocity decreased
・Energy consumption during use increased
・Explosion range decreased
・Explosive force decreased

■SUB COMPUTER
・Accelerated lock-on decreased

Re: ARMORED CORE V : June 13 Game Updates

Post by Vyramu » Wed Jun 13, 2012 4:48 pm

We all really thankful and appreciated for the late, new 1.03 patch... i think we already lost a tremendous amount of fans already... hopefully not...

Re: ARMORED CORE V : June 13 Game Updates

Post by FROSTgm007 » Thu Jun 14, 2012 2:52 am

I bought this game just for online play. But there is no people in multiplayer. No coop, no TDM Т___Т (sry for my English, I'm from Russia)
And there is no patch in my country. Game doesnt update. I have 1.01 version

Re: ARMORED CORE V : June 13 Game Updates

Post by Phantasmid » Thu Jun 14, 2012 5:20 am

Like I said on twitter, it's awesome to finally have the regulation updates - but we are still missing a title update that fixes actual bugs, for instance, recon jammers currently do absolutely nothing and will continue to do absolutely nothing until we get that title update. I think the upcoming JP patch is another one, too, so I'd be willing to guess perhaps we'll be waiting for that one and getting both in one patch?

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