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Game Chat / Dark Souls

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Dark Souls

Post by keller9 » Thu Dec 29, 2011 10:15 pm

This game is just awful! NAMCO and From Software should be ashamed of themselves for releasing it the way it is.

-Controls are sluggish and the interface is poorly designed. Like WTF is with the jumping? Or the dead zone in the joystick? Why do I have to walk up and talk to the same person over and over to get all the dialogue? Why are there separate menus for Item and Equip when it's almost completely redundant? Why has no one put any thought into these things at all?

-The difficulty is not challenging; it's just stupid and it seems to be an attempt to make up for bad level design and the fact that the game is short. Am I just supposed to walk around the same areas, killing exactly the same enemies over and over in order to level up enough to fight the boss? Is that supposed to be fun? Why should I have to tediously trek over and over to the boss every time I want to try a different strategy against him? Is that meant to increase the challenge, or does From Software just want to create the most annoying and repetitive game ever? How long would it actually take someone to complete this game if it weren't for all the repetition and pointless difficulty? Did anyone even play this game before they decided to release it?

-What is with the terrible manual? Why does it not even explain how to use a bow and arrow, for instance? Why should I have to go online to get help with such a basic function in the game? This game is hardly even playable if you can't go online to find help.

-It's been discussed at length here already so I won't dwell on it too much... But the online play is completely broken. Not cool. Especially when co-op play is pretty much the only way that the average gamer will ever defeat some of the bosses.

I got this game as a Christmas gift from my gf and I feel really bad that she spent so much money on it. Is there any way she can get a refund, at all? I cannot believe that they are charging a full retail price for this! Way to make a game that LOOKS good, but totally sucks when you actually play it. I hope NAMCO wises up and does not publish anymore titles from From Software, because this is one of the worst games I have ever played in about 15 years of gaming.

Re: Dark Souls

Post by blackstrings0 » Sat Dec 31, 2011 11:50 am

I'm sorry to hear that the game was a big disappointment for you, but I have a totally opposite view having played the game over and over many times now. For me, I think Dark souls is by far the best of all games in 20 years, in terms of RPG style-based. There are probably flaws in the game here and there but the this game is somewhat a revolution I'd say.

However, I do agree this game lacks in its tutorial to teach new players on how to do stuff, but games now'a days don't need to put out too much tutorials, true gamers will eventually spend the time to pick the game up and learn from it. The best part about the game that sets it apart from many games is its combat system. Parrying, blocking, and timing. Games that require a player to carefully analyze before attacking are harder and more enjoyable than games that allow players to span attacks without penalty. The game's huge and beautiful environment, characters, storyline, secret places, are just fantastic.

If there is a Dark Souls 3 coming... (i would hope so), I would strongly suggest the developers to look at the Monster Hunter game series on the PSP. If they can somehow include that system into its gameplay, the game will be beyond AWESOME.

Things I would suggest for a future Dark Souls release (incorporating similar ideas to Monster Hunter) :
1. Allow players to carve off monsters parts with a chance of receiving random bad, good, items
2. crafting armors from enemies carved parts, not every enemy is carvable,
3. rather than finding an entire armor set on a body, spread out the armor parts around the world, make users do quest or find armor pieces, yet make users level up crafting to get the best armor if not be, have crafting an armor or weapon have a percentage of success, so crafting can fail and player will lose all items used for the craft :P
5. When wearing an entire armor set that match, players should get a bonus, versus mixing armor sets.

Lastly, my last suggestion: I'm not sure how to exactly explain this, but this would make Dark Souls even harder and maybe win the hearts of all true gamers!!!

Just because a player sees an enemy, doesn't mean they have to kill it, in fact they shouldn't be able to kill every enemy they see, Some enemy are just not kill-able until maybe the 2nd or 3rd run through of the game. Every enemy should be super hard that players should have 2nd thoughts before engaging. Most of the time, a player should avoid combat unless it is wise to do so because enemies are that hard. By that I mean, players should be well skilled and equipped before engaging. Players can not win a battle just by randomly attacking or swinging a weapon, maybe 1 or two random attack may slide through but more than that will be major consequences and a draw back for the player in battles. Every attack, every move will count and will require careful execution to win any battle, even against level 1 enemies at the start of the game. This would make dark souls even purer in its gameplay.

But yeah, I think adding this crafting and carving system into the game would rock the game. If I ever get a chance to work with the developers on this game, this would be my suggestion in guiding the game to a new revolution.

Re: Dark Souls

Post by believedmaster » Mon Jan 02, 2012 4:50 pm

I think that this game is one of the best RPG games i have played in a will. But the one thing that have been so mad at is why is there no party chat. Sure i can see why there is no game chat with random people joining you and messing the game up for everyone. But seriously party chat is the best thing about Xbox and if you take that away you got nothing buy a butch of mad people. Dark souls should have Xbox party chat in the next update and that will make a lot of people happy.

Re: Dark Souls

Post by greyknight907 » Tue Jan 17, 2012 6:25 am

only problem i've had is multiplayer once they understand and give us dedicated servers 100% of their problems will be fix. they took away strong magic shield my only defense against laggy players who I invade. till they do im stuck as a sunbro and even that bosses have terrible lag so i end up half dead already without even knowing and the host will then have to use a flask to keep me and most likely another summon alive.

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