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Re: Dragon Ball Raging Blast series ideas

Post by MysticGospel » Tue May 03, 2011 2:51 pm

He included a lack of destruction in a list of things that RB2 did worse than RB, I don't see what was hard to understand.

Re: Dragon Ball Raging Blast series ideas

Post by SuperScaryBuu » Wed May 04, 2011 1:00 pm

I do hope they redue the models to make them look more like they have depth to them, and muscle volume... characters like Vegeta wearing Sweats should show his stone muscle detail like it did in the show.
Image
If this is what spike was trying to do in RB2 then it WOULD look good if they actually did it like this... (gohan's face looks ugly though)

But janemba and Gogeta are nice examples of what Detail they can add.
ImageImage

Re:

Post by SS4GoKuPwNs » Wed May 04, 2011 4:57 pm

chrisssj2 wrote:As been said many times:

- Get rid of the map limitations make it infinite or whatever or just way larger, because it's annoying to hit invisible walls and breaks up combo's and flow of fight.

- Map suggestion, At Nameks destroyed you fight above and in the huge crater made by frieza, we also see it in some screens in raging blast 1, and in the background when playing the map, but we can't actually get there. Make it so that we can fight above this HUGE crater and in(possibly through) it, and add special lightening effects like in the show around the crater. - Other world Tournament especially the space part above it with breakable meteors.

- More Epic melee combo moves, I saw a few cool ones were added to rb2, I say keep going and add some more and perfect it. teleporting combo's and speedy combo's are just wicked. Lot's of different air combo's are nice too.

- More charachter uniqueness, What's the use of 100 or 200 charachters when most of them play the same other then their visual looks? From what I've seen it's improved in RB 2 But I think it still can be perfected. More signatureskills or USEFULL signatureskills some are way better than others.(speaking from RB1).

- Better graphics art meaning better aura's and better charge effect(truely like the show). The charachter models are great in my opinion.

- More interaction with the enviroment like crashes and maybe something new.

- MAKE THE TRANSFORMATIONS HAVE EPIC SCREAMING SOUNDS PLEASE, this is a must and frankly feels like the game is unfinished beta without it, and just can't get why it still isn't in RB 2. Also some kind of Screaming sounds while having beamstruggles might not be a bad idea too, adds in epicness as it should be.

- Better physics with environment, damage stays not dissappears as it is now(rocks and craters for example and)..
And more unique/random environment damage would be awesome too like if u fired a super it would end up different most likely each time. Charging power should create earthquakes(depending and unique to charachter) and raise little and or big rocks, and effect water etcetera.

- Better LONGER EPIC explosions, ultimates affect map? (Longer beam struggeles would be nice too it deserves the epicness).

- Remove, Change, Fix the invisible wall when you are doing a certain vanishing max combo that makes you hit the opponent from the air into the ground except for when there is no ground or weird spacing issues, it makes the move look horrible.

- Charachters: Piccolo with Kami as transformation, Uub, Garlic JR. And Dragonball GT The 3 strongest Dragons, main Z fighters, Bebi, General Rildo. Please don't add dragonball charachters because they are like in a whole other tier and not fair/fun to use against the stronger ones so we don't end up using them online when someone picks a higher tier.

- Super suggestion, Piccolo removes weighted training clothes ingame and gains some kind of increased stats.

- A Rpg style Story mode would be nice with a real huge world map where u can fly around, but if you have to choose between spending time in story mode or gameplay engine I say gameplay engine, since online mode is what i'll be doing most anyway.

- Tag team 2vs2 at the same time would be great(optionable maybe), but i don't want a huge targetting circel messing up the beautiful charachters.


I agree with everything mentioned here. But there are a few more I would die to see in the next game..Super Saiyan 4 for Goku and Vegeta...and Super Saiyan 4 Gogeta. Also, I've noticed in RB1, when you are in a World Tournament, it's impossible to get a ring out. I like being able to fight anywhere like in RB1, but we need ring out back...just put a catch in it...like a meter that you have to stop on a small mark..and when you get weakened that mark will get bigger. If anything, I want Super Saiyan 4 back. It was in budokai 3 for the PS2..why can't it be on PS3 and X360? I think that would be great.

Also in story mode, I think it should be a RPG-like game, but I think it should contain the whole story. Like in RB1 where you had saga's, you can split up into different catagories and episodes.

Re: Re:

Post by SuperScaryBuu » Wed May 04, 2011 5:56 pm

SS4GoKuPwNs wrote:
chrisssj2 wrote:As been said many times:

- Get rid of the map limitations make it infinite or whatever or just way larger, because it's annoying to hit invisible walls and breaks up combo's and flow of fight.

- Map suggestion, At Nameks destroyed you fight above and in the huge crater made by frieza, we also see it in some screens in raging blast 1, and in the background when playing the map, but we can't actually get there. Make it so that we can fight above this HUGE crater and in(possibly through) it, and add special lightening effects like in the show around the crater. - Other world Tournament especially the space part above it with breakable meteors.

- More Epic melee combo moves, I saw a few cool ones were added to rb2, I say keep going and add some more and perfect it. teleporting combo's and speedy combo's are just wicked. Lot's of different air combo's are nice too.

- More charachter uniqueness, What's the use of 100 or 200 charachters when most of them play the same other then their visual looks? From what I've seen it's improved in RB 2 But I think it still can be perfected. More signatureskills or USEFULL signatureskills some are way better than others.(speaking from RB1).

- Better graphics art meaning better aura's and better charge effect(truely like the show). The charachter models are great in my opinion.

- More interaction with the enviroment like crashes and maybe something new.

- MAKE THE TRANSFORMATIONS HAVE EPIC SCREAMING SOUNDS PLEASE, this is a must and frankly feels like the game is unfinished beta without it, and just can't get why it still isn't in RB 2. Also some kind of Screaming sounds while having beamstruggles might not be a bad idea too, adds in epicness as it should be.

- Better physics with environment, damage stays not dissappears as it is now(rocks and craters for example and)..
And more unique/random environment damage would be awesome too like if u fired a super it would end up different most likely each time. Charging power should create earthquakes(depending and unique to charachter) and raise little and or big rocks, and effect water etcetera.

- Better LONGER EPIC explosions, ultimates affect map? (Longer beam struggeles would be nice too it deserves the epicness).

- Remove, Change, Fix the invisible wall when you are doing a certain vanishing max combo that makes you hit the opponent from the air into the ground except for when there is no ground or weird spacing issues, it makes the move look horrible.

- Charachters: Piccolo with Kami as transformation, Uub, Garlic JR. And Dragonball GT The 3 strongest Dragons, main Z fighters, Bebi, General Rildo. Please don't add dragonball charachters because they are like in a whole other tier and not fair/fun to use against the stronger ones so we don't end up using them online when someone picks a higher tier.

- Super suggestion, Piccolo removes weighted training clothes ingame and gains some kind of increased stats.

- A Rpg style Story mode would be nice with a real huge world map where u can fly around, but if you have to choose between spending time in story mode or gameplay engine I say gameplay engine, since online mode is what i'll be doing most anyway.

- Tag team 2vs2 at the same time would be great(optionable maybe), but i don't want a huge targetting circel messing up the beautiful charachters.


I agree with everything mentioned here. But there are a few more I would die to see in the next game..Super Saiyan 4 for Goku and Vegeta...and Super Saiyan 4 Gogeta. Also, I've noticed in RB1, when you are in a World Tournament, it's impossible to get a ring out. I like being able to fight anywhere like in RB1, but we need ring out back...just put a catch in it...like a meter that you have to stop on a small mark..and when you get weakened that mark will get bigger. If anything, I want Super Saiyan 4 back. It was in budokai 3 for the PS2..why can't it be on PS3 and X360? I think that would be great.

Also in story mode, I think it should be a RPG-like game, but I think it should contain the whole story. Like in RB1 where you had saga's, you can split up into different catagories and episodes.

Raging blast 2 lets you turn it on or Off.... What the tournament really needs though is the abilty to ring out people into a live audience... Or be able to blow up the ring. Vegeta did it. I mean if you do an ultimate and miss it should show a scene of the audience running away with that part of the bleachers destroyed.

- One technical issue with RB/BT3's tournament is, that the characters are standing the wrong way... they're supposed to be parallel to the door, not facing it. Also why don't they give you the stage in Budokai 3? It was the ORIGINAL tournament stage in Dragonball, just make it bigger and fully destructable...

- they also REALLY need to FIX the hit detection especially in super attack cutscenes it looks absolutly terrible and almost ametuerish programming.

Re: Dragon Ball Raging Blast series ideas

Post by SuperScaryBuu » Thu May 05, 2011 7:26 pm

http://www.youtube.com/watch?v=u1iEzypY ... re=related (8:33) they also gave us the wrong stage for Andriod 13,.....

And this to me shows, Dimps has the better Sonic Sway mechanic... It's much easier and frequent were to me RB's doesn't work very well at dodging ALL attacks.
http://www.youtube.com/watch?v=EpaGXiRo9Ug
(5:10 to 5:13) It should work this way, rather then waiting to be attacked it should work WHEN you're attacked.

Re: Dragon Ball Raging Blast series ideas

Post by SuperScaryBuu » Fri May 06, 2011 9:05 pm

MysticGospel wrote:The only "detail" in those transformation are the few seconds that consist of him absorbing the androids, the actual transformation is instantaneous.

I suppose the original Transformation may take too long if done exact. However I see nothing wrong with Infinite world's style. It looks epic enough, and no were near as awkward as it does in Raging blast.

http://www.youtube.com/watch?v=hhfjohdCvXk (2:18 to 2:25) It does both here, the beginning is angered but still calm were as the end was him about to go all out.

Re: Dragon Ball Raging Blast series ideas

Post by yoonsky » Fri May 27, 2011 6:02 am

I won't add anything else about the gameplay or the graphics etc. I think most of the people who reacted on this topic have said enough about that. I just want to ask if it would be possible one day to create our very own character like in soul calibur VI for example?

Re: Dragon Ball Raging Blast series ideas

Post by Supreme Kai » Thu Jun 02, 2011 12:14 am

I would to know if, Kaioshin will be coming back... I know I said this in another thread, but seriously, some people like him and would like to play as him. Not to mention it would be awesome for him to have all his psychic moves and have supernatural abilities like he's supposed to have and used in the series. Not all of the characters are about energy beams and blah, blah, like Kai.

Shock-wave from hand and eyes
Telekinesis
The filler blast
Supernatural abilities

How hard is that? :(

Not to mention! Why hasn't he even been in the last games?!?! However, characters like Hercule can be added. For real?!

Re: Dragon Ball Raging Blast series ideas

Post by zenoftw » Wed Jun 15, 2011 6:45 am

The one thing people need to stop asking for is a make a character mode. Sure it could be fun and all it'd be hard to incorporate the ability styles into the game play. Plus making characters is not what the Dragon Ball games are about. They are about fighting with THE characters, the ones that we grew up with and love, not our own imperfect creation.

Re: Dragon Ball Raging Blast series ideas

Post by Pweems213 » Sun Jun 19, 2011 9:55 pm

zenoftw wrote:The one thing people need to stop asking for is a make a character mode. Sure it could be fun and all it'd be hard to incorporate the ability styles into the game play. Plus making characters is not what the Dragon Ball games are about. They are about fighting with THE characters, the ones that we grew up with and love, not our own imperfect creation.

i get what your saying but it would be nice to play with your own character for example i love wwe games but i always make my own person to play with on there. and gohan is my favorite character on dbz but if i had a choice i would play with my own personal created character

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