It is currently Sun May 26, 2013 12:12 am
414 posts • Page 35 of 42 • 1 ... 32, 33, 34, 35, 36, 37, 38 ... 42 • Previous | Next
by MysticGospel » Tue May 03, 2011 2:51 pm
Senior Member
Posts: 150
Joined: Tue Mar 01, 2011 1:51 pm
Location: Dragon Ball Z chapter 266
by SuperScaryBuu » Wed May 04, 2011 1:00 pm
Junior Member
Posts: 1
Joined: Wed May 04, 2011 3:27 pm
by SS4GoKuPwNs » Wed May 04, 2011 4:57 pm
chrisssj2 wrote:As been said many times:
- Get rid of the map limitations make it infinite or whatever or just way larger, because it's annoying to hit invisible walls and breaks up combo's and flow of fight.
- Map suggestion, At Nameks destroyed you fight above and in the huge crater made by frieza, we also see it in some screens in raging blast 1, and in the background when playing the map, but we can't actually get there. Make it so that we can fight above this HUGE crater and in(possibly through) it, and add special lightening effects like in the show around the crater. - Other world Tournament especially the space part above it with breakable meteors.
- More Epic melee combo moves, I saw a few cool ones were added to rb2, I say keep going and add some more and perfect it. teleporting combo's and speedy combo's are just wicked. Lot's of different air combo's are nice too.
- More charachter uniqueness, What's the use of 100 or 200 charachters when most of them play the same other then their visual looks? From what I've seen it's improved in RB 2 But I think it still can be perfected. More signatureskills or USEFULL signatureskills some are way better than others.(speaking from RB1).
- Better graphics art meaning better aura's and better charge effect(truely like the show). The charachter models are great in my opinion.
- More interaction with the enviroment like crashes and maybe something new.
- MAKE THE TRANSFORMATIONS HAVE EPIC SCREAMING SOUNDS PLEASE, this is a must and frankly feels like the game is unfinished beta without it, and just can't get why it still isn't in RB 2. Also some kind of Screaming sounds while having beamstruggles might not be a bad idea too, adds in epicness as it should be.
- Better physics with environment, damage stays not dissappears as it is now(rocks and craters for example and)..
And more unique/random environment damage would be awesome too like if u fired a super it would end up different most likely each time. Charging power should create earthquakes(depending and unique to charachter) and raise little and or big rocks, and effect water etcetera.
- Better LONGER EPIC explosions, ultimates affect map? (Longer beam struggeles would be nice too it deserves the epicness).
- Remove, Change, Fix the invisible wall when you are doing a certain vanishing max combo that makes you hit the opponent from the air into the ground except for when there is no ground or weird spacing issues, it makes the move look horrible.
- Charachters: Piccolo with Kami as transformation, Uub, Garlic JR. And Dragonball GT The 3 strongest Dragons, main Z fighters, Bebi, General Rildo. Please don't add dragonball charachters because they are like in a whole other tier and not fair/fun to use against the stronger ones so we don't end up using them online when someone picks a higher tier.
- Super suggestion, Piccolo removes weighted training clothes ingame and gains some kind of increased stats.
- A Rpg style Story mode would be nice with a real huge world map where u can fly around, but if you have to choose between spending time in story mode or gameplay engine I say gameplay engine, since online mode is what i'll be doing most anyway.
- Tag team 2vs2 at the same time would be great(optionable maybe), but i don't want a huge targetting circel messing up the beautiful charachters.
Senior Member
Posts: 150
Joined: Tue Mar 01, 2011 1:51 pm
Location: Dragon Ball Z chapter 266
by SuperScaryBuu » Wed May 04, 2011 5:56 pm
SS4GoKuPwNs wrote:chrisssj2 wrote:As been said many times:
- Get rid of the map limitations make it infinite or whatever or just way larger, because it's annoying to hit invisible walls and breaks up combo's and flow of fight.
- Map suggestion, At Nameks destroyed you fight above and in the huge crater made by frieza, we also see it in some screens in raging blast 1, and in the background when playing the map, but we can't actually get there. Make it so that we can fight above this HUGE crater and in(possibly through) it, and add special lightening effects like in the show around the crater. - Other world Tournament especially the space part above it with breakable meteors.
- More Epic melee combo moves, I saw a few cool ones were added to rb2, I say keep going and add some more and perfect it. teleporting combo's and speedy combo's are just wicked. Lot's of different air combo's are nice too.
- More charachter uniqueness, What's the use of 100 or 200 charachters when most of them play the same other then their visual looks? From what I've seen it's improved in RB 2 But I think it still can be perfected. More signatureskills or USEFULL signatureskills some are way better than others.(speaking from RB1).
- Better graphics art meaning better aura's and better charge effect(truely like the show). The charachter models are great in my opinion.
- More interaction with the enviroment like crashes and maybe something new.
- MAKE THE TRANSFORMATIONS HAVE EPIC SCREAMING SOUNDS PLEASE, this is a must and frankly feels like the game is unfinished beta without it, and just can't get why it still isn't in RB 2. Also some kind of Screaming sounds while having beamstruggles might not be a bad idea too, adds in epicness as it should be.
- Better physics with environment, damage stays not dissappears as it is now(rocks and craters for example and)..
And more unique/random environment damage would be awesome too like if u fired a super it would end up different most likely each time. Charging power should create earthquakes(depending and unique to charachter) and raise little and or big rocks, and effect water etcetera.
- Better LONGER EPIC explosions, ultimates affect map? (Longer beam struggeles would be nice too it deserves the epicness).
- Remove, Change, Fix the invisible wall when you are doing a certain vanishing max combo that makes you hit the opponent from the air into the ground except for when there is no ground or weird spacing issues, it makes the move look horrible.
- Charachters: Piccolo with Kami as transformation, Uub, Garlic JR. And Dragonball GT The 3 strongest Dragons, main Z fighters, Bebi, General Rildo. Please don't add dragonball charachters because they are like in a whole other tier and not fair/fun to use against the stronger ones so we don't end up using them online when someone picks a higher tier.
- Super suggestion, Piccolo removes weighted training clothes ingame and gains some kind of increased stats.
- A Rpg style Story mode would be nice with a real huge world map where u can fly around, but if you have to choose between spending time in story mode or gameplay engine I say gameplay engine, since online mode is what i'll be doing most anyway.
- Tag team 2vs2 at the same time would be great(optionable maybe), but i don't want a huge targetting circel messing up the beautiful charachters.
I agree with everything mentioned here. But there are a few more I would die to see in the next game..Super Saiyan 4 for Goku and Vegeta...and Super Saiyan 4 Gogeta. Also, I've noticed in RB1, when you are in a World Tournament, it's impossible to get a ring out. I like being able to fight anywhere like in RB1, but we need ring out back...just put a catch in it...like a meter that you have to stop on a small mark..and when you get weakened that mark will get bigger. If anything, I want Super Saiyan 4 back. It was in budokai 3 for the PS2..why can't it be on PS3 and X360? I think that would be great.
Also in story mode, I think it should be a RPG-like game, but I think it should contain the whole story. Like in RB1 where you had saga's, you can split up into different catagories and episodes.
Senior Member
Posts: 150
Joined: Tue Mar 01, 2011 1:51 pm
Location: Dragon Ball Z chapter 266
by SuperScaryBuu » Thu May 05, 2011 7:26 pm
Senior Member
Posts: 150
Joined: Tue Mar 01, 2011 1:51 pm
Location: Dragon Ball Z chapter 266
by SuperScaryBuu » Fri May 06, 2011 9:05 pm
MysticGospel wrote:The only "detail" in those transformation are the few seconds that consist of him absorbing the androids, the actual transformation is instantaneous.
Junior Member
Posts: 1
Joined: Fri May 27, 2011 5:15 am
by yoonsky » Fri May 27, 2011 6:02 am
by Supreme Kai » Thu Jun 02, 2011 12:14 am

Junior Member
Posts: 19
Joined: Wed Jun 15, 2011 6:27 am
by zenoftw » Wed Jun 15, 2011 6:45 am
Junior Member
Posts: 10
Joined: Sun Jun 28, 2009 3:59 pm
by Pweems213 » Sun Jun 19, 2011 9:55 pm
zenoftw wrote:The one thing people need to stop asking for is a make a character mode. Sure it could be fun and all it'd be hard to incorporate the ability styles into the game play. Plus making characters is not what the Dragon Ball games are about. They are about fighting with THE characters, the ones that we grew up with and love, not our own imperfect creation.
Who is online
Users browsing this forum: No registered users and 1 guest
Delete all board cookies · All times are UTC - 8 hours
©2011 NAMCO BANDAI GAMES AMERICA INC. ALL RIGHTS RESERVED