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Re: Dragon Ball Raging Blast series ideas

Post by rADITZ899 » Sun Apr 24, 2011 4:56 pm

If I had to suggest a change in features i say goku's signature should not be the crappy one it currently is but:
0:26 to 0:31 would be the better change and more unique. that is if they do the after image right for once.

Re: Dragon Ball Raging Blast series ideas

Post by SuperVegito55 » Thu Apr 28, 2011 4:58 am

Here are some ideas I had in mind. First of all I belive everyone here would like to create his/her own character or just design new transformations for the original ones. Something like that can be made very easy. If they did it in DB Online, why not RB3? A character I would really love to have is False Super Saiyan Goku. He was very cool and I belive he deserves to be in this game. Also why have Kaioken with energy limit? Bring the Kaioken back like in Burst Limit as a transformation, not temporary power up. That's all the ideas I have for now :)

Re: Dragon Ball Raging Blast series ideas

Post by BlastBurnEX » Thu Apr 28, 2011 12:26 pm

SuperVegito55 wrote:Here are some ideas I had in mind. First of all I belive everyone here would like to create his/her own character or just design new transformations for the original ones. Something like that can be made very easy. If they did it in DB Online, why not RB3? A character I would really love to have is False Super Saiyan Goku. He was very cool and I belive he deserves to be in this game. Also why have Kaioken with energy limit? Bring the Kaioken back like in Burst Limit as a transformation, not temporary power up. That's all the ideas I have for now :)


Spike cant even get transformations right for regular characters... this task is like asking them to end world hunger.

Re: Dragon Ball Raging Blast series ideas

Post by Badboynic1010 » Thu Apr 28, 2011 8:14 pm

BlastBurnEX wrote:
SuperVegito55 wrote:Here are some ideas I had in mind. First of all I belive everyone here would like to create his/her own character or just design new transformations for the original ones. Something like that can be made very easy. If they did it in DB Online, why not RB3? A character I would really love to have is False Super Saiyan Goku. He was very cool and I belive he deserves to be in this game. Also why have Kaioken with energy limit? Bring the Kaioken back like in Burst Limit as a transformation, not temporary power up. That's all the ideas I have for now :)


Spike cant even get transformations right for regular characters... this task is like asking them to end world hunger.


That they CAN do, Frieza and Cooler for example. Future Trunks as well. When he is going Ultra Super Saiyan his muscles actually grow. But Im still waiting for hair to grow with the saiyans and super saiyans reverting back to normal when their ki hits zero

Re: Dragon Ball Raging Blast series ideas

Post by BlastBurnEX » Fri Apr 29, 2011 3:56 pm

Badboynic1010 wrote:
BlastBurnEX wrote:
SuperVegito55 wrote:Here are some ideas I had in mind. First of all I belive everyone here would like to create his/her own character or just design new transformations for the original ones. Something like that can be made very easy. If they did it in DB Online, why not RB3? A character I would really love to have is False Super Saiyan Goku. He was very cool and I belive he deserves to be in this game. Also why have Kaioken with energy limit? Bring the Kaioken back like in Burst Limit as a transformation, not temporary power up. That's all the ideas I have for now :)


Spike cant even get transformations right for regular characters... this task is like asking them to end world hunger.


That they CAN do, Frieza and Cooler for example. Future Trunks as well. When he is going Ultra Super Saiyan his muscles actually grow. But Im still waiting for hair to grow with the saiyans and super saiyans reverting back to normal when their ki hits zero

The ssj transformations need to actually use the effects from the show and not the flashing backgrounds...They did it for Freeza so do it for everyone.
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Re: Dragon Ball Raging Blast series ideas

Post by GF9000000Returns » Sun May 01, 2011 7:41 am

I think Spike is slowly making the transformations correctly. (as seen in the Super Trunks transformation in RB2)

Re: Dragon Ball Raging Blast series ideas

Post by MysticGospel » Sun May 01, 2011 9:07 am

I honestly don't seee the point in detauling every transformation. For ones like Frieza's, Cooler's and Super Buu's, they were onme-time only things so the only time those transformations were shown was the first time which is usually if not always more detailed. After the first time, Goku and Co. could turn SSJ instantly, so I don't see the need for the first time animation which was done for dramatic effect to be done for the SSJ transformations in the games.

Re: Dragon Ball Raging Blast series ideas

Post by BlastBurnEX » Sun May 01, 2011 11:24 am

GF9000000Returns wrote:I think Spike is slowly making the transformations correctly. (as seen in the Super Trunks transformation in RB2)

It has too much awkward camera shaking, especially for Vegeta

Re: Dragon Ball Raging Blast series ideas

Post by BlastBurnEX » Sun May 01, 2011 11:27 am

MysticGospel wrote:I honestly don't seee the point in detauling every transformation. For ones like Frieza's, Cooler's and Super Buu's, they were onme-time only things so the only time those transformations were shown was the first time which is usually if not always more detailed. After the first time, Goku and Co. could turn SSJ instantly, so I don't see the need for the first time animation which was done for dramatic effect to be done for the SSJ transformations in the games.


They only had dramatic transformations the first time done too though, after that they were quick-transformations as we have in the game already, I dont see why they shouldn't get it correct for the saiyans if it was already done for other first-time transformations.

Re: Dragon Ball Raging Blast series ideas

Post by MysticGospel » Sun May 01, 2011 11:34 am

BlastBurnEX wrote:
MysticGospel wrote:I honestly don't seee the point in detauling every transformation. For ones like Frieza's, Cooler's and Super Buu's, they were onme-time only things so the only time those transformations were shown was the first time which is usually if not always more detailed. After the first time, Goku and Co. could turn SSJ instantly, so I don't see the need for the first time animation which was done for dramatic effect to be done for the SSJ transformations in the games.


They only had dramatic transformations the first time done too though, after that they were quick-transformations as we have in the game already, I dont see why they shouldn't get it correct for the saiyans if it was already done for other first-time transformations.

Because it's not needed. I just said that for the ones like Frieza's and Cooler's, they did it only once, and for the others, it's pretty much implied that the characters have mastered their transformations since basically every form is in there. Not to mention it would be a ton of work.

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