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Post by SuperScaryBuu » Thu Mar 03, 2011 12:50 pm

Donie95 wrote:But I liked the fact that they added the end of Frieza saga/Start of Android saga costume. However, its not like one measly addition is enough to impress me on a whole.


I think it was said before but, Goku's Gi symbols should be an item selectable like hats and scouters. They still have outfits for Goku that they don't add like the blue one.
".....I can't let a power greater than mine exist....." - Majin Bū Aku
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Post by Donie95 » Fri Mar 04, 2011 12:35 pm

Theres also a couple of kid gohans costumes that they could include.

The one he wears when hes introduced in the first episode of DBZ, however that gohan may have been just a bit too small.

The one that piccolo gives with his sort of magic ability, like gokus gi, but he also has a sword. I think that would be cool. And maybe you could even use the sword exclusively to that costume, however if that was the case then I believe that costume would be overused, if it even matters.

Gohan (end of teen) could have his costume when he goes to high school. The great saiyaman costume should have sunglasses, it looks much cooler right.

I also think Goku has other costumes, like the one which looks like a capsule corp casual wear costume or something.
He also has the blue costume, as buu said, but I think that should only really be included if GT is in the game. Or as a seperate character. I've been waiting for Goku adult GT for years.

Vegeta should get that pink shirt costume he had in the android saga was it. Thats about the only I can think of for him.

Well anyway I rally think the costumes for teen gohan I stated above should be included in the next addition. I'd be very happy with that.

Post by gogeta12 » Wed Mar 09, 2011 1:04 am

In addition, they might as well throw in tag vs in RB3, they shouldn't make a whole new dbz game trilogy for that.

I know they won't but they should and be done with it, I'm getting tired of dragon ball z games.

Post by SuperScaryBuu » Fri Mar 18, 2011 10:39 am

I think they can improve or increase the gamespeed in the games. They claimed it to be really fast but it isn't and no where near as fast as they fight in the anime or in fanmade games.

More animations could be used on characters with long hair like Raditz, Zangya, SSj3 anyone by having it wave back and forth and make it look less solid and stiff. BL did that for Raditz and it looked so much better.

They could also actually add the correct stages for the characters to fight on for once.
".....I can't let a power greater than mine exist....." - Majin Bū Aku
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Post by SuperSaiyanOozaru » Fri Mar 18, 2011 10:45 am

SuperScaryBuu wrote:(...) They could also actually add the correct stages for the characters to fight on for once.

I strongly agree with that one. Even Dragon Ball Kai game for Nintendo DSi has more stages than any of the Raging Blast games.
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Post by gogeta12 » Fri Mar 18, 2011 11:30 pm

This may be sort of a stretch, but I think having an OVA in RB2 could possibly have been a factor in why sales were low.

Some people were pissed with the fact that they were using the OVA as a "brand new" special, where most fans already knew about this decade old OVA, as a cover up for the game lacking quality.

Namco Bandai MUST focus more on innovation with these games. Kids aren't interested in DBZ games, there all going to buy Black Ops because thats more part of the Mainstream audience.

Anime isn't really that popular in the USA. If any, its more rather disliked. DBZ popularity has gone down significantly in the past 10 years, it seems that making these games have become more of a chore than Namco expecting any reward out of it.

Don't get me wrong, I'm a fan of Dragon Ball, some of the games from the past were very successful: DBZ Budokai 3, DBZ Legacy of Goku 2, DBZ BT3; these games were successful because it has something that the Raging Blast Games lacked:

Innovation

If Raging Blast 3 (or the REAL sequel to BT3, if you want to be picky about it) fails to meet players expectations, then Namco Bandai should just hang the coat for these games cuz its not gonna get any better of RB3 fails, unless they make Burst Limit 2, but thats another story entirely.

Post by Donie95 » Sat Mar 19, 2011 2:02 pm

What they need, I believe, is something new. Completely new.

Like I'm not talking about some small details that may make the game slightly different or something, and that only a few people notice. I mean something like a new element, or engine, or something that will really standout. I think they may have tried this with the raging soul. Unfortunately, it wasn't made to the best of its ability, maybe because of the lack of really nice effects, I'm not too sure.

But they need to do this. In RB1, what did we get new? We got deflecting supers. That was new, and was a really nice thing to add. How could they improve that? Maybe by making it so we can deflect to any way we point the analogue stick.

But, its not what can they improve upon existing elements. It's about introducing something new and vey creative. In the next title, I'm half expecting they introduce ground-combat. I'm pretty sure its been asked by many, and so the idea has probably reached them. Adding that would make the experience on the whole a lot more solid, if you ask me.

So, the gerenal idea is, they need to add something completely and utterly new if they wish to keep us interlocked and fascniated for months more longer. I feel as though RB2 is lacking something. Though I'm currently not sure what it.. NO ITS NOT SUPER SAIYAN 3 BLOODY TRUNKS!
..Lost my cool for a second. Though I'm not currently sure what it is, hopefully they will complete it this time round.

Post by SuperSaiyanOozaru » Sat Mar 19, 2011 2:31 pm

I would love to see a complete ground combat system. This would take the game to a whole new level, making it very fresh and new.
Visit my YouTube account: youtube.com/SuperSaiyanOozaru ;-)

Post by gogeta12 » Sun Mar 20, 2011 3:24 pm

Interactive Cinematics, thats where you take control of the cutscenes during attacks.

Post by mystic_gohan » Sun Mar 20, 2011 4:26 pm

Donie95 wrote:What they need, I believe, is something new. Completely new.

Like I'm not talking about some small details that may make the game slightly different or something, and that only a few people notice. I mean something like a new element, or engine, or something that will really standout. I think they may have tried this with the raging soul. Unfortunately, it wasn't made to the best of its ability, maybe because of the lack of really nice effects, I'm not too sure.

But they need to do this. In RB1, what did we get new? We got deflecting supers. That was new, and was a really nice thing to add. How could they improve that? Maybe by making it so we can deflect to any way we point the analogue stick.

But, its not what can they improve upon existing elements. It's about introducing something new and vey creative. In the next title, I'm half expecting they introduce ground-combat. I'm pretty sure its been asked by many, and so the idea has probably reached them. Adding that would make the experience on the whole a lot more solid, if you ask me.

So, the gerenal idea is, they need to add something completely and utterly new if they wish to keep us interlocked and fascniated for months more longer. I feel as though RB2 is lacking something. Though I'm currently not sure what it.. NO ITS NOT SUPER SAIYAN 3 BLOODY TRUNKS!
..Lost my cool for a second. Though I'm not currently sure what it is, hopefully they will complete it this time round.
actually, deflecting supers was in final bout(1997)
ssj_gohan from atari,hello to my fellow atari members on this board!.http://www.ataricommunity.com/forums/sh ... p?t=650280 bt3 tier list, working on my own currently

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