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by Devil's Advocate » Sat Oct 30, 2010 12:07 pmHey folks. We've had quite the number of suggestions threads pop up as of late and they seem to scatter the focus a little bit. So this thread is here to voice you suggestions. Leave your opinion on the series to other threads. Please keep your ideas limited to one post per account. That way everyone can get a chance to be seen.
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by chrisssj2 » Sat Oct 30, 2010 12:54 pmAs been said many times:
Joined: Sat Oct 30, 2010 5:55 pm
by krillin » Sat Oct 30, 2010 8:24 pmThe gameplay elements that should be added back from BT3 to RB3. These would make the game feel a lot more fun and likely to sell more as BT3 had 3 million + sales while raging blast 1 only had 770 000.
Joined: Fri Nov 20, 2009 9:18 pm
by ICEYOUCOLD » Sat Oct 30, 2010 11:00 pmSsj2 trunks please!
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Location: N' Ireland/ Belfast
by Lordalucard » Sun Oct 31, 2010 10:45 amGet a band that's likes Dragonball and feature them has heroes like Blind Guardian in Sacred 2.... or even better spilt the original songs into battle and Menu catgories. It's annoying to listen to a song in battle that would be repeated in 1min. (wait that was Tenkaichi 3, can't remember if Raging had a selectable list)
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by Rockalot » Mon Nov 01, 2010 12:55 amI'm not usually one to do this sort of thing, but I've always had the idea of what would make the Tankaichi/Raging Blast series perfect in my head, and it's not "AW PUT IN DIS CARACTERRRzz AND DIS MOVEZZZ" Because although that's extra content, it won't make a bit of difference guys, the balls are inert. Haha sorry I couldn't help myself. But seriously, it won't matter in the end.
Joined: Fri Oct 29, 2010 8:33 am
by Majin_Ali » Mon Nov 01, 2010 2:53 am
krillin wrote:The gameplay elements that should be added back from BT3 to RB3. These would make the game feel a lot more fun and likely to sell more as BT3 had 3 million + sales while raging blast 1 only had 770 000.
-Re-add the smash attack finishers and all finishers in general
-Re-add the blast combos
-Re-combine high-tension and raging soul...
-Increase dash speed
-Option to re-map the controls to the old style
-Re-add the rush ki wave technique
-Re-add the ki-expand defensive maneuver
-Make it so that when both players punch each other at the same time, one player's character is not overshadowed by the other's and that those white hit boxes will appear once again (This one may not seem that special but it would improve the gameplay greatly)
-And finally increase the speed of the gameplay/movement and make the game feel more responsive/less clunky.
-This one's controversial but I much prefer the Anime-style graphics like in the Tenkaichi games and Raging Blast.
Joined: Sat Oct 30, 2010 5:55 pm
by krillin » Mon Nov 01, 2010 11:31 amNo the actual gameplay is much more important to the game than special effects would ever be. The game still does not feel as fun or fast-paced as Tenkaichi 3.
Joined: Mon May 18, 2009 2:26 pm
by RX-78MajiGundam » Tue Nov 02, 2010 6:47 pm"The characters feel too similar, with some playing almost like the exact same fighter with a slightly altered appearance. I know they wanted to include a huge roster of characters -- and they do -- but what's the point if so many of them feel basically the same? I'll take ten unique, balanced characters over 50 mediocre ones any day." quote from ign's review. why cant spike read wat people have to say about their game. seriously, would it kill em to listen?
Joined: Sat Mar 13, 2010 6:12 pm
by Haji » Tue Nov 02, 2010 9:14 pmKinnda random but, anyone remember on DBZ(Budokai) how like EVERYBODY had the same rapid fire attack? Likr they knok you down and shoot about 10-15 ki blasts on you. Remember that?
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