BANDAI NAMCO HOME

Newsletters   Login

It is currently Tue May 21, 2013 6:34 pm

Moderators: Pash Master, admin0flife, Devil's Advocate

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by KwB » Sun Jun 03, 2012 3:37 am

Syn wrote:I agree, we are in the tech age where you could easily make a truly massive stage as a fight stage, simply look at games such as red dead redemption, very small loading to get A TRULY MASSIVE LANDSCAPE, now tell my why they cant do that in next dbz game, they wont even need to worry about npc's and other stuff, just make it destructable with UT graphics and some decent phyics(think cryengine), raging blast 2 controls and the return or updates of many of the abillities and moves from Budokai tenkaichi 3 and believe Namco, you will have a true winner, and also improve overall physics like when a blast hits water it splits or something, its not impossible, mario on the wii had amazing water physics....and THATS ON THE WIII( a glorified gamcube), or how a straying big bang into the sky should split the clouds.Better sound as well would be great, and please take your time, we dont want rushed crappy piece of work that "could" have been great, we want great. The character creator from UT great idea, just needs more races i.e majin, namek e.t.c and more character parts, weight etc. Thankyou



Yeah, totally with you there Syn !! The technology is there to make an amazing DBZ game !! Start back from ZERO and implement all the good stuff from the previous saga's. Not just copying the old stuff of the previous games, changing it a bit and making us pay the same amount of money.

Indeed, we don't want a rushy crappy piece of word that "could have been great" .. :p The best example is the character creation. It is like giving us a car, you play with it for 10 minute and then you realize there is a bunch missing. It is the impression Namco gave us when promoting this game. Like waauw it has a character creator .. oh but wait it is not finished and you can only play Saiyan "Not Super Saiyan" - look a likes .. :p
-KwB-

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by KwB » Thu Jun 21, 2012 10:26 am

Syn wrote:I agree, we are in the tech age where you could easily make a truly massive stage as a fight stage, simply look at games such as red dead redemption, very small loading to get A TRULY MASSIVE LANDSCAPE, now tell my why they cant do that in next dbz game, they wont even need to worry about npc's and other stuff, just make it destructable with UT graphics and some decent phyics(think cryengine), raging blast 2 controls and the return or updates of many of the abillities and moves from Budokai tenkaichi 3 and believe Namco, you will have a true winner, and also improve overall physics like when a blast hits water it splits or something, its not impossible, mario on the wii had amazing water physics....and THATS ON THE WIII( a glorified gamcube), or how a straying big bang into the sky should split the clouds.Better sound as well would be great, and please take your time, we dont want rushed crappy piece of work that "could" have been great, we want great. The character creator from UT great idea, just needs more races i.e majin, namek e.t.c and more character parts, weight etc. Thankyou



Yeah ! I don't understand that either, why can't they make it huge ? Like one huge area with several zones. So you are fighting in a world where f.e. you start at Kame's House but you can get thrown to the rock stage but from there fly to the icy world, as an easy example.

But one thing is clear, you cannot compare the graphics of Red Dead to the ones of UT !!

Definitely agree with the Raging Blast 2 controls !! Just look at the best characteristics of every Dragon Ball Z game and maybe put them together ? I think they can get a lot of it but they have to sit at the round table and seriously discuss this because nowadays the true dragon ball z fans are holding the future of this game.

WE WANT GREAT !!!!!

PS: Now that the Wii U is coming, please don't make some kind of dragon radar with the GamePad or something like that, just please make a kick ass DBZ game without any extra/unnecessary aspects.
-KwB-

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by GrandsonGohan » Fri Jun 22, 2012 11:43 am

THANK YOU! For being on the same page with everyone else! If bandai namco doesn't listen ten's of millions of people are one: not going to buy, which means no profit and no more games; and two: reject DBZ as a whole for a piece of **** game. So to Bandai and Namco there is a lot of pressure to make the best DBZ game ever in exitstance(my bad) so crack,fall, or even leap under the pressure, we need amazing you have to deliver.
Son of Pan, Father of Goku JR.

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by KwB » Tue Jul 10, 2012 4:03 pm

GrandsonGohan wrote:THANK YOU! For being on the same page with everyone else! If bandai namco doesn't listen ten's of millions of people are one: not going to buy, which means no profit and no more games; and two: reject DBZ as a whole for a piece of **** game. So to Bandai and Namco there is a lot of pressure to make the best DBZ game ever in exitstance(my bad) so crack,fall, or even leap under the pressure, we need amazing you have to deliver.


That is right GrandsonGohan, but it seems now they are a little off, only bringing DBZ Kinect for xBox 360 .. I think they heard us by not rushing another DBZ game .. :) One part of the mission is accomplished !
-KwB-

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by doragonpawwa » Wed Jul 11, 2012 5:10 pm

I don't know how anyone likes Ultimate Tenkaichi its basically like a game within a game but one is trapped in a prision, much like Buu's he he. it looks great but the gameplay is terrible. Really removing what made Tenkaichi really fun to play was vanished, oh and I really liked the long battles because of the high health on Tenkaichi 2, that's the only thing I didn't like about T3, the item thingy was gone for something else but it was ok.

Thing with Budokai 3 and Tenkaichi onwards, they where cool games because they added unique gameplay even if it was based on manga/anime it was the only reason I kept buying the games, they where really good in that era but its a shame Raging Blast changed the formula and took a small step back. It was still decent to play but it had nothing on Tenkaichi 3, the things that made it excellent though was the effects and how the stats were done it was great way better than both T2 or T3 items RB2 was even better but it was still lacking in some places.

Simply the devs that made the recent DB games have brought cool ideas to the fighting genre, UT though should be forever banished for its criminal QTE elements and fighting, its not a fighting game anymore, its a beautiful chore (cuz it has amazing graphics).

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by laddoo12 » Sun Jul 15, 2012 2:45 pm

everygame sucked after the bodukia series ended, PLEASE MAKE A BODIKIA 4 WITH BETTER GRAPHICS ROSTER, TOUCH UPS, CHARACKTER CREATER, STORYMODE!

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by KwB » Sun Aug 26, 2012 12:44 pm

"It looks great but the gameplay is horrible" == Well said !!

@laddoo12: I think they know that they have to do a better game than the last one, I don't think they sit around the table and say "so how can we screw up our game so all our fans get mad ?"
-KwB-

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by KwB » Sun Aug 26, 2012 12:47 pm

doragonpawwa wrote:I don't know how anyone likes Ultimate Tenkaichi its basically like a game within a game but one is trapped in a prision, much like Buu's he he. it looks great but the gameplay is terrible. Really removing what made Tenkaichi really fun to play was vanished, oh and I really liked the long battles because of the high health on Tenkaichi 2, that's the only thing I didn't like about T3, the item thingy was gone for something else but it was ok.

Thing with Budokai 3 and Tenkaichi onwards, they where cool games because they added unique gameplay even if it was based on manga/anime it was the only reason I kept buying the games, they where really good in that era but its a shame Raging Blast changed the formula and took a small step back. It was still decent to play but it had nothing on Tenkaichi 3, the things that made it excellent though was the effects and how the stats were done it was great way better than both T2 or T3 items RB2 was even better but it was still lacking in some places.

Simply the devs that made the recent DB games have brought cool ideas to the fighting genre, UT though should be forever banished for its criminal QTE elements and fighting, its not a fighting game anymore, its a beautiful chore (cuz it has amazing graphics).


It is actually what you say, they removed the gameplay that was fun within Tenkaichi ! Yeah the long battles were the beeeeest !!!! Tenkaichi 2 had it indeed !
It has beautiful grapichs but your moves are coordinated ..
-KwB-

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by squishynidas » Wed Aug 29, 2012 11:22 pm

We need a modern version of he super nintendo game Dragon Ball Z: Legend of the Super Saiyan. For some reason the idea of power levels is intriguing to me.

Re: Analyzing the Dragon Ball games. Give your personal opin

Post by KwB » Sun Oct 07, 2012 3:03 am

Yeah but a remake will be again 2D instead of Tenkaichi mode ?
But it would be very cooool making a type of "Capcom vs. " for Dragon Ball Z, not a vs. but that type of gameplay ?
But this has to be a side project not a main project !
-KwB-

Who is online

Users browsing this forum: No registered users and 1 guest

Forum Index

Delete all board cookies · All times are UTC - 8 hours

©2011 NAMCO BANDAI GAMES AMERICA INC. ALL RIGHTS RESERVED

ESRB